Reflect is an example of interactive furniture based on the concept of
group mirror. Its matrix of LED, embedded in the physical table,
displays a representation of the social interaction dynamics. The table
namely reflects turn-taking patterns when students work
collaboratively. The peripheral perception of this feedback allows them
reflecting on the group verbal interaction or on individual
contributions and, finally, deepening learning and regulating their
collaboration.
Les meubles de notre quotidien se transforment en robots interactifs / Le Temps / 02.2007 Comment reprenser les relations entre hommes et machines /24 heures / 28.02.2007